Should be possible to add a few extra anims to be randomly switched between for variety, though even getting them to use counters and fridges isn’t a quick task - look at the food globals to understand how this is normally done. Not only that, but as I remember it chefs will often try to “look busy” while waiting for the first orders (or in between orders, if there’s downtime) and end up producing another serving platter in advance, so even if you try and have the code check the dining controller and figure out what food is needed there won’t always be food needed. If you’re envisioning the chefs cooking exactly what diners order with anims based on the dish, you should know the way the restaurant code is setup means the chef NPC/stove never know or need to know what they’re making, with the food only revealed when the server serves it. Change the Name (the field over the TuningID) to something like: thethesmall:thisismyhiddentrait (this will change the. ![]() Select the Trait Tuning first, click the Data tab (next to the XML tab 7. Select it and press Add to current package 6. The BHAVs “CT - Chef Cook” and “NPC - Chef - Cook Loop” especially stand out to me as relevant. Scroll down to traits, for this tutorial well use trait/traitHiddenHadFight as a 'template' 5. ![]() Hi! The code for how NPC chefs prepare food is all in the stove itself - group 0x7F2B8FB4.
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